Foreword As the title says, I'm looking to make a Pokemon hacked rom replacing everything with AKB48. Before I start anything, I guess I should mention that I'm a guy that, once I get started with something, tends to stick with it to the end, unless the difficulty of doing do defeats me so utterly that there I see no way around it. But what with work and other obligations, I may not be able to do this as fast as one would've liked; and I don't foresee this project being completed anytime soon this year, or even by 2015. Introduction Hi, I'm EraMemory, long time lurker of Stage48. I discovered AKB48 while serving the army during one of my darkest days in 2011, not long after I failed my GSCE 'A' Levels, and they brought a light to my life that very literally gave me hope to live on. Since then supporting their success and the 48G has been my goal in life. In my spare time I translate the AKB48 based manga, AKB49: Renai Kinshi Jourei; even though I don't read manga nor watch anime nowadays. Purely to spread knowledge of AKB48 out there. I speak Japanese, English and Chinese. My 神推し is Watanabe Mayu; 二推し Takeuchi Miyu, and 三推しYokoyama Yui. My short term dream is to see AKB48 make it to a successful 10 years; long term to see AKB48 go down in history as an icon on the level of stars like Elvis or MJ. Enough of the introduction. Let's get to the topic at hand. The Idea Once upon a time I somehow stumbled upon a Touhou hack of Emerald; and was amazed by the game. The many Touhoumon available, how much more interesting it made gameplay and interest; etc etc. I enjoyed the game, which was saying a little something for me, who hadn't played any Pokemon games since, well, ironically... Sapphire. But I never thought, nor dreamt, of making something like that, or even imagined it possible. That was, well, before I came into touch with AKB48. Since then, I'd thought- hey! Wouldn't it be great to play a AKB48 hack of Pokemon? So I went looking... and surprisingly, didn't come up with anything. I was disappointed. The mass variety Pokemon and AKB48 both offered had so much potential, and a crossover would have been awesome. But since coming to work, I've got in touch with a few private courses; programming, digital and live drawing, game making etc etc. I'm not exactly good at them. I won't even claim to be familiar with it. But for AKB48, I feel like I could make a try. So here it is, me making an attempt for something that I don't even know can work. The Game I'd intended to go with Heart Gold/Soul Silver series, because I felt Gold and Silver had the most expanded worlds out there among Pokemon; offering both Johto and Kanto, 16 gyms in total, and the Final Boss at the end. But after some digging I couldn't find a reliable Heart Gold/Soul Silver editing software that would work in concert with all the other multiple other programs needed to fully edit the game. In the end I went with the Diamond/Pearl series- though me not having any knowledge about the Pokemon or the events there is a bit of a backlash to me. If anyone can find a working, reliable Heart Gold/Soul Silver editing software along with its other components- map modding, event modding, Pokedex modding and so on, so forth- the full package, it would be much appreciated. (Edit: Found a wonderful editor PPRE to work on Heart Gold/Soul Silver. Guess the plan's back on) I intend to set the game in concert with the timeline of 2014's AKB48 and its sister groups; as much as is possible within our limits, anyway. KKS will probably be left out, due to my insufficient knowledge and their -hypothetically speaking- in-permanence of them anyway. It would be great if graduated members such as Maeda Atsuko, Itano Tomomi, Shinoda Mariko or even ancient fossils- cough Noro Kayo, Ohori Megumi, Oshima Mai- could be worked in too. If feasible I'd like to rework and write over events and in-game characters even; allowing us to create a story of our own, allowing a bit more action/ excitement to be including, like big tournaments such as Sousenkyo and in-RL parodied stories (laugh). But that's probably going to be a lot of programming, so let's not go into such issues too early and be overly ambitious yet. What can you do to help? Game Making/Programming As mentioned before, I've a little bit of experience working with C++ Programming, Game Maker programming and some other related programs; but trust me, when I say 'little', I'm not being humble; I honestly mean something like 'I've touched it before'. And I've never tried to do a Pokemon hack before. So this is all new territory with me. If anyone has any experience in creating Pokemon hacks, their tips/advice or instructions would be greatly appreciated. If you are interested in formally helping, please PM me and let me know what have you done before, and your particular skillset. Spriting Ah! This! Say we disregard JKT48 and SNH48 (sorry overseas group ), forget about the forgotten SDN48, ignore the KKS and just concentrate on AKB48, SKE48, NMB48 and HKT48... That's a lot of girls. That's a lot of spriting. For each girl, we're going to have to do multiple sprites. Say we have a Sashihara Rino. We can have a Sashihara Rino KKS sprite. Then a Sashihara Rino Hetare for its next evolution. And after that, a Sashihara Rino Scandal *cough* I mean Center! for its final evolution. That's already 3 sprites for one Sasshi alone. Spriting is going to be a lot, a lot, a lot , a lot, a lot, a lot, a lot of work.Thus people willing to help out with spriting would be much appreciated. Which doesn't mean we're going to have lousy, third rate ugly sprites. The sprites will have to require decent quality, and enough consistency between styles with the others to be accepted. Anyone looking to help with Spriting, please PM me, along with examples of previous works. However, please give me some time to experiment on my own; so that settling on a style, a format and file size will not be a problem. Map Editing Meh. Ideally we're going into this; but I'm afraid to put the scope too big and never be able to finish it. Let's set it as 'if we can do it' first. But if anyone has expertise in the area, feel free to PM me too, with some examples, as usual. Scenario Writing/Programming No, you're not going to write your own fanfics and ships. You're going to actually need to know how to write them into the game. Again, a 'if we can do it' list item. But if you're interested, especially with skills in the programming part, volunteer via PM. No Donations We will not be collecting donations for this project. It is an entirely fan-based project. Go save your money and buy voting tickets during the Sousenkyo and vote for Takeuchi Miyu Everything above so far is just a rough guideline, as I start on working with the game concept for now. Once that's settled I expected I may be able to put some more concrete guidelines and so on to hit the road with. Hopefully things work out without too much hassle, and in between juggling work, sports and going to AKB concerts, this project may eventually go somewhere. Cheers! Test Version 1.0 Spoiler Test Version 1.0 is out! Edits made: Sprites for starter Pokemon, Chikorita, Cyndaquil and Totodile has been replaced succesfully with the Three Musketeers, Nishino Miki, Kojima Mako and Okada Nana. Evolution for Chikorita has been changed to Nishino Miki evolution sprite. (In-game Pokedex, status and battle sprites only; overworld sprites and other selection sprites unchanged) Tested: Nishino Miki front/back sprite Kojima Mako front sprite Nishino Miki evolved form front/back sprite Untested: Kojima Mako back sprite Okada Nana front/back sprite Known Bugs: An incident where overworld sprites for trainer and pokemon fizzes out after battle, and later main screens blacks out. Not sure if one-time incident, as overworld sprites has not yet been touched. Recommended advice: save often. Nishino Miki's back sprite looks like crap In the 0.000000???% chance you get a shiny for any of the three starters, their colors are going to look jacked up; due to color palette for shiny remaining unchanged i.e.; they use the original pokemon's shiny colors. (You're going to get blue-skined Kojima Mako and so on) Download Link for Test Version 1.0: https://copy.com/t9xL8sbiW4cOIykB Emulator used: DeSmuME_0.9.10_x64 (NDS Emulator) Spoiler: Test Version 1.1 Test Version 1.1 is ready. Edits made: Evolution sprite for Kojima Mako added Evolution sprite for Okada Nana added Route 29 allows you to catch all three starters (Just a testing for now) Tested: Nishino Miki front/back sprite Kojima Mako front sprite Nishino Miki evolved form front/back sprite Okada Nana front/back sprite Kojima Mako evolved form front sprite Untested: Kojima Mako back sprite Okada Nana evolved form front/back sprite Kojima Mako evolved form back sprite Known Bugs: Overworld sprite fizzing out and later turning mainscreen to black seem to persist at unknown triggers/intervals, albeit rarely. Solution to problem is to save the game in-game with the save function, not the shift-Number quick save slot function. The shift-Number will load with the bug persisting. Resetting the ROM and loading the saved in-game file should, however, bring the bug back to normal. As the save is located in the lower screen which is not affected by the bug, this seems a viable solution for now. I've tweaked the game to allow you guys to catch the starters (all sprited) and play around for now, test their sprites, e.g. Any feedback would be appreciated. If the game does not load properly or the sprites fail to load, please contact me too. If alternate download links is preferred, please state. I still need, like, all the spriters in the world. Like seriously. How many goddamned girls are there? Anyway I've done the Three Musketeers (for now). I actually plan to include more evolutions for them, but I figure I should get started on the other girls first. @edisonaguitar: It seems that there is no problem with the slowing down of the game concerning sprite movement on my end. Does anyone else have any issues like this? Otherwise, you might look into adjusting the frame rates, or updating your DeSmuME emulator. Also, while Mariko I won't do yet (she's fittingly probably rare and powerful anyways ) I'll do Aanya and Renacchi, since you requested. Is there anyone else anyone wants to see get sprited? Additionally, the evolved form costume for Miki, Nana and Mako, does anyone recognise? Hint hint, the first time I noticed Nana was in ADS77, and Mako's first senbatsu is Mae Shika Muka nee. Enjoy! Download Link for Test Version 1.1: https://copy.com/SXjjpp2ADeklijuf Emulator used: DeSmuME_0.9.10_x64 (NDS Emulator) Spoiler: Test Version 1.2 (with screenshots and sprite shots) Hey! Wassup! Wassup? Wassup! Apparently nothing. But I have made a couple more sprites for the game. I've also taken a screenshot or two to compare how the game so far looks like. So here's Test Version 1.2! Edits Made: Final evolution sprites for Okada Nana, Kojima Mako and Nishino Miki added Added a Murashige Anna sprite to a certain must-encounter pokemon Added Kato Rena sprite to a rather common pokemon you'll find at the start of the game. So here are examples of some of the sprites I've made so far. If anyone is willing to help me sprite, because God forbid I'm going to commit suicide by the time I finish a single group, or die of old age, whichever comes first- contact me, and I'll walk you through on a basic tutorial on how to do it. Having Photoshop is a plus. And If your quality of spriting is equal or better than mine, which I reckon isn't too hard, I'll be sure to have it in the game. Cheers! Download link for Test version 1.2 https://copy.com/EolAlIX3JexJL9ww or https://copy.com/Bm2zEvjodcqi8a8C Emulator used: DeSmuME_0.9.10_x64 (NDS Emulator) Spoiler: Test Version 1.3 (screenshots and sprites included) Ladies and Gentlemen! You love me. You really, really, love me. I bring to you AKBmon test version 1.3!!! Download the latest version here: https://www.dropbox.com/s/0ixdwg6n02q1qfv/AKBmon?dl=0 Updates: I've made sprites- by that, I mean literally vomiting them out- for some versions of Maeda Atsuko, Itano Tomomi and Takahashi Minami. They are in the placeholders of kanto starters Bulbasaur, Charmander and Squirtle at the moment- wait, do I hear that yell of woe, that you're going to play through the whole game just to get to Kanto? Never fear, because in this beta version, the whole point is getting you guys to try them out and tell me how they work. So I've tweaked the rom so you can catch them at route 46, the route slightly above the first route 29 that you'll see. So basically you'll be able to catch all starters within 5 minutes of starting the game. Go wild with it while it lasts. Do tell me if any of the sprites have floating pixels in the background I forget to remove or anything. Additionally, Sraco has offered to do a little bit of contribution. Here's his sprite of Iriyama Anna, as Majisuka Gakuen's Yoga! Pretty good, eh? Unfortunately it's not in the game, because I've still got to tweak it a little bit yet. I'll do it next time. Here are some screenshots of the AKBmon game so far. (shiny) As usual, I am looking for spriters- by that, I mean extremely desperate for- willing to help, so please put the word out!!! Also, @UlgadApaWota48 , the issue may have been that I screwed some vital data up, but I don't think so, please try this one and tell me if it works. If it still doesn't, try a vanilla Soul Silver rom, and tell me if THAT works.